The "godot unindent does not match" error in Godot Engine's scripting language GDScript is usually a result of inconsistent use of tabs and spaces for indentation. GDScript, like Python, is an indentation-sensitive language where the scope of code blocks (like functions, loops, if statements) is defined by their indentation level.
This error can occur in several situations:
To resolve this error, ensure consistent indentation throughout your script using one of the following methods:
Use Only Tabs or Spaces: Decide whether to use tabs or spaces for indentation and convert all indentation in your script accordingly.
Convert Indent To Tabs or
Convert Indent To Spaces.
Check the Editor Settings: Make sure your editor settings are configured to either use tabs or spaces exclusively. In Godot, go to
Editor -> Editor Settings -> Text Editor -> Indent and choose your preference for
Tab Mode and
Manually Fix Indentation: Go through your code and manually align blocks of code so that they match the surrounding code's indentation level.
Automatic Formatting Tools: Consider using a formatting tool or plugin that automatically formats GDScript code according to the community style guide.
Avoid Copy-Paste Issues: When pasting code from external sources, always re-indent the pasted code to match your project's indentation.
After fixing the indentation errors, run your script again to make sure the "unindent does not match" error is resolved.