The "godot unindent does not match" error in Godot Engine's scripting language GDScript is usually a result of inconsistent use of tabs and spaces for indentation. GDScript, like Python, is an indentation-sensitive language where the scope of code blocks (like functions, loops, if statements) is defined by their indentation level.
This error can occur in several situations:
To resolve this error, ensure consistent indentation throughout your script using one of the following methods:
Use Only Tabs or Spaces: Decide whether to use tabs or spaces for indentation and convert all indentation in your script accordingly.
Convert Indent To Tabs
or Convert Indent To Spaces
.Check the Editor Settings: Make sure your editor settings are configured to either use tabs or spaces exclusively. In Godot, go to Editor -> Editor Settings -> Text Editor -> Indent
and choose your preference for Tab Mode
and Indent Size
.
Manually Fix Indentation: Go through your code and manually align blocks of code so that they match the surrounding code's indentation level.
Automatic Formatting Tools: Consider using a formatting tool or plugin that automatically formats GDScript code according to the community style guide.
Avoid Copy-Paste Issues: When pasting code from external sources, always re-indent the pasted code to match your project's indentation.
After fixing the indentation errors, run your script again to make sure the "unindent does not match" error is resolved.
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.