Error: godot print not working
Troubleshooting Godot Print Function Not Working
If you're experiencing issues with the print()
function not outputting anything in the 'Output' tab of Godot, try the following solutions:
1. Verify Output Panel Settings
- Ensure the Output panel is visible (View > Show Output)
- Check if the 'Clear on Play' option is enabled, which might clear prints too quickly
2. Alternative Print Methods
- Try using
print_rich()
orprint_verbose()
instead ofprint()
- Use
push_warning()
orpush_error()
to see if messages appear
3. Check Script Execution
- Confirm your script is attached to a node in the scene
- Verify the script is being executed (e.g., add a print statement in
_ready()
)
4. Project Settings
- Go to Project > Project Settings > Logging
- Ensure 'Stdout' is set to 'Print to Console'
5. Editor Settings
- Check Editor > Editor Settings > Text Editor > Logs
- Make sure 'Show Standard Output in Editor' is enabled
6. Restart and Update
- Save your project, close Godot, and reopen it
- Check for any available Godot updates (4.2.3 or newer)
7. File Logging Workaround
If output is still not visible, try logging to a file:
func _ready(): var file = FileAccess.open("user://log.txt", FileAccess.WRITE) file.store_string("Test log entry\n") file.close()
8. Report the Bug
If none of the above solutions work:
- Create a minimal project that reproduces the issue
- Report the bug on the Godot GitHub Issues page
- Include your OS, Godot version, and steps to reproduce
Remember to provide as much detail as possible when reporting to help the developers investigate and resolve the issue quickly.
Was this content helpful?
Other Common Game Engines Errors (with Solutions)
- godot unindent does not match
- godot error calling method from signal
- godot unable to load .net runtime
- godot unable to write to file
- godot error constructing a gdscript instance
- godot script does not inherit from node
- godot unable to initialize video driver
- godot is_on_wall not working
- godot button not working
- godot error loading extension
- godot warning treated as error
- godot could not create child process
Switch & save up to 80%
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement. Instantly experience up to a 25X boost in performance and 80% reduction in cost