The error "godot print not working" is not a specific error message generated by the Godot engine but rather an issue where the print() function does not output to the console as expected. This can be caused by:
Output Console Not Visible: If you're running a Godot project from the editor, the output console might be hidden or closed.
Print Statements in Non-Executing Code: The print() statements are placed within a part of the code that is not being executed due to conditions or logic flow.
Misconfigured Project Settings: The standard output could be redirected somewhere else through project settings or command line parameters.
Errors in Script: Errors earlier in the script may prevent the execution of subsequent lines including print() statements.
GDScript Issues: Using an outdated version of Godot or encountering a bug in GDScript could affect the functionality of print().
IDE or Editor Problems: When using an external IDE or editor, configuration issues might prevent the output from showing.
Solution - Here's How To Resolve It
To resolve the issue with print() not working in Godot, follow these steps:
Check Output Panel: Ensure that the output panel is open and visible in the Godot editor.
Debug Your Code: Step through your code with the debugger to ensure that the section of code containing print() is being executed.
Review Project Settings: In the Godot editor, go to "Project" -> "Project Settings" -> "Logging" and check if the stdout setting has been altered.
Fix Script Errors: Look for any errors in the script that appear before the print() statement and fix them.
Update Godot: Make sure you are using the latest stable version of Godot, which may resolve any bugs affecting print().
External IDE/Editor Configurations: If you're using an external editor, ensure that it's configured correctly to display Godot's output console.
Command Line Parameters: If running Godot from the command line, remove any parameters that might redirect standard output.
Print to File: As a workaround, you can redirect print() output to a file by using Godot's File class to write to a log file and verify the output there.
If after trying these solutions the print() function still doesn't work, consider seeking help from the Godot community forums or submitting an issue on the Godot GitHub repository.