The error "Unity cannot convert from double to float" is typically caused by trying to assign a double
value to a float
variable in Unity. In C#, which Unity uses, a double
is a 64-bit floating-point value that can hold much larger and smaller numbers with more significant digits than a float
, which is a 32-bit floating point number. When you try to assign a double
to a float
, there's the potential for data loss due to this difference in precision and range - hence C# will not implicitly perform this conversion. You must explicitly cast it.
To solve this issue, you should explicitly convert the double
to a float
. This can be done using casting in C#. Here's an example:
double myDouble = 0.1; float myFloat = (float)myDouble;
In the code above, (float)
before myDouble
is casting myDouble
as a float
. Keep in mind that when you're converting a double
to a float
like this, you may lose some precision because float
doesn't have as many significant digits as double
.
However, if you are dealing with values that require high precision or large ranges, you might want to reconsider the use of float
in your program. In cases where such precision or range is needed, it would be better to use double
throughout.
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.