'Unity cannot convert from 'UnityEngine.Vector3' to 'UnityEngine.Transform'' most commonly occurs when you are trying to directly assign a
Vector3 value to a
UnityEngine.Vector3 is a structure that represents 3D vectors and points which basically consists of three float numbers representing the X, Y, and Z coordinates in a 3D space. On the other hand,
UnityEngine.Transform is a class that handles the position, rotation, and scale of a game object in the scene.
This means that a
Transform object holds more than just positional data (which is what
Vector3 provides). It also contains information about an object's rotation and scale. Therefore, you can't directly assign a
Vector3 to a
Transform because they are not the same type and don't hold the same kind of data.
To resolve this error, you need to specifically assign the
Vector3 value to the
localEulerAngles property of the
Transform, depending on your requirements.
If you want to set the global position of a
If you want to set the local position (relative to the parent) of a
For setting the rotation of a
Transform with a
And for setting the local rotation (relative to the parent) use:
z with your desired coordinates or values.
This will ensure that you're correctly assigning the positional or rotation data from your
Vector3 to the right places in your