What's Causing This Error
The error 'Unity failed to find entry-points' typically occurs when Unity encounters a problem while trying to locate or execute the required main functions in your scripts. This can often occur if:
- The name of the class or the file does not match. In Unity, the script filename and the class name must be exactly the same.
- The main function is missing or incorrectly named. Unity requires specific entry point methods like
Update() in MonoBehaviour classes.
- There might be an issue with improper or corrupted build settings.
- Sometimes, this error may also occur if the necessary .NET framework is not properly installed or supported.
Solution - Here's How To Resolve It
To resolve this error, follow these steps:
- Check that the class name matches the script filename exactly, including case sensitivity.
- Make sure you have correctly named entry-point methods (
Update(), etc.) attached to objects in your scene.
- Navigate to your project's build settings (File > Build Settings). Check for any abnormalities and reset them to default if necessary.
- Ensure that you have the correct version of .NET framework installed and it is set as your scripting backend (Edit > Project Settings > Player > Other Settings > Configuration > Scripting Backend).
- If none of the above work, consider creating a new project and migrating your existing assets and scripts. This will ensure you're starting from a fresh slate with correct configurations.
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