Introducing Dragonfly Cloud! Learn More

Error: unreal engine failed to merge bones

What's Causing This Error

The "failed to merge bones" error in Unreal Engine typically occurs during the import process of a skeletal mesh when the engine cannot properly combine the bone hierarchies of the incoming mesh with the existing skeleton asset. Here are some common causes:

  1. Incompatible Skeletons: The skeletal mesh being imported may have a bone hierarchy that doesn't match the target skeleton in Unreal Engine. Bones may have different names, missing parents, or additional bones that do not exist in the target skeleton.
  2. Incorrect Bone Weights: Skinning issues where vertices are weighted to bones that don't exist in the target skeleton can lead to this error.
  3. Import Settings: Sometimes, incorrect import settings can cause Unreal Engine to interpret the bone hierarchy incorrectly.
  4. FBX Export Issues: Problems with the exported FBX file from 3D modeling software could result in an incompatible bone structure.
  5. Software Version Mismatch: Using outdated or mismatched versions of Unreal Engine and the 3D modeling software can also lead to such errors.

Solution - Here's How To Resolve It

To resolve the "failed to merge bones" error, you can follow these troubleshooting steps:

  1. Check Bone Names and Hierarchy:

    • Ensure that the bone names and hierarchy in your 3D modeling software exactly match those of the target skeleton in Unreal Engine.
    • If necessary, manually rename bones to match the target skeleton.
  2. Re-skin Mesh:

    • Make sure all vertices are appropriately skinned to valid bones, and no vertices are weighted to non-existent bones in the target skeleton.
    • Consider redoing the skinning process if there are significant discrepancies.
  3. Review Import Settings:

    • During import, double-check settings related to skeletal meshes and rigs.
    • Use the 'Skeleton' dropdown to select the correct skeleton.
    • Ensure 'Use T0 As Ref Pose' is checked if needed.
    • Experiment with different 'Preserve Smoothing Groups' and 'Import Morph Targets' options.
  4. FBX Version Compatibility:

    • Export the FBX file using a version compatible with your Unreal Engine version.
    • Follow best practices for exporting FBX files from your 3D modeling software.
    • Try multiple FBX export versions if one does not work.
  5. Update Software:

    • Update both Unreal Engine and your 3D modeling software to their latest versions to avoid compatibility issues.
    • Check for any known issues or patches related to bone merging in the release notes.
  6. Consult Documentation and Community Forums:

    • Refer to the official Unreal Engine documentation for specific instructions related to skeletal mesh importing.
    • Visit community forums, such as Unreal Engine forums or relevant subreddits, to see if others have encountered and resolved similar issues.
  7. Analyze Logs:

    • Check the Output Log in Unreal Engine for detailed error messages during the import process.
    • Look for specific bone-related warnings or errors that might indicate the source of the problem.
  8. Simplify Skeleton Structure:

    • If possible, simplify the skeleton structure before importing. Remove any unnecessary bones that are not required for your animation.

If the error persists after attempting these solutions, consider reaching out to Unreal Engine support or exploring advanced troubleshooting techniques, such as creating a new skeleton asset and testing the import process incrementally.

Was this content helpful?

Start building today 

Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.