A game engine, often abbreviated as just 'engine', is a software framework designed to facilitate the creation of video games. It provides game developers with a way to create and manage many aspects of a game's creation, from rendering graphics, physics simulations, to sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and more.
Game engines are designed to abstract the technical details of creating a game, allowing developers to focus on the design and gameplay elements. Instead of worrying about rendering 3D graphics or managing memory, developers can use the tools provided by the engine to make these tasks much easier.
Some popular game engines are:
// Unity C# Example void Update() { if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Space key was pressed"); } }
// Unreal C++ Example void AMyActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); if (IsPlayerInRange()) { ExecuteAttack(); } }
# Godot GDScript example func _process(delta): if Input.is_action_just_pressed("jump"): print("Jump button pressed")
Choosing a game engine depends largely on the requirements of the game, the preferred programming languages of the team, the target platforms, budget, the size of the project, and many other factors.
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.