Exporting a game in GameMaker involves several steps, depending on the target platform (Windows, Mac, iOS, Android, etc.). Below is a general guide for exporting your game:
Complete Your Project: Ensure that your project is complete, and all assets are correctly placed. Test your game thoroughly within GameMaker.
Set Up Export Options:
Preferences for global settings or to the
Game Options section in the resource tree for project-specific settings.
Platform-Specific Requirements: Certain platforms may require additional setup or modules:
Build Your Game:
Create Executable or similar option from the top menu.
Testing Post-Export: After the export, always test your game on its intended platform to ensure that it runs as expected and to check for any performance issues or bugs that didn't appear during development.
Distribution: Once testing is complete and you're satisfied with the exported version, you can distribute your game via appropriate channels, like digital storefronts, app stores, or directly from your website.
Here's a simple example of how to initiate the export process using GML (GameMaker Language), although most of the time, you'll be doing this through the GUI.
Note that the actual export process is more complex and relies on GameMaker's IDE, but the above code snippet is just an illustrative example.
Always refer to the latest GameMaker documentation or the help manual for up-to-date information and detailed instructions tailored to your specific version of GameMaker and the platform you intend to export to.