Unreal Engine primarily uses C++ for game logic and engine modifications, offering a powerful platform for high-performance game development. Additionally, it provides a visual scripting system called Blueprints, which allows developers to create complex gameplay elements without writing code.
Here's an example of how you might create a simple C++ class in Unreal Engine:
In this example, we define a custom actor class that inherits from
AActor, which is a base class provided by Unreal Engine. This custom actor can then be placed in the world and will have its own behavior defined by the functions we choose to implement, such as
Blueprints provide a node-based interface for creating game logic graphically. Here's a conceptual example of what you can do with Blueprints:
While Blueprints are designed to be accessible to those without a programming background, they compile down to native machine code, making them highly efficient. Unreal Engine also supports other languages and frameworks through plugins, for example, SkookumScript for scripting and Python for automation tasks.