The Universal Render Pipeline (URP) is a modern render pipeline that is part of Unity’s Scriptable Render Pipeline (SRP) architecture. Here are some reasons why developers might choose to use URP:
Performance: URP has been designed for optimized performance on both high-end hardware and mobile devices. It achieves this by having a simpler, more streamlined rendering process compared to the older built-in render pipeline.
Cross-Platform Consistency: URP provides consistent visual results across different platforms. This means games will look similar whether they're played on PCs, consoles, or mobile devices.
Customizability: URP takes advantage of the SRP's customizability, allowing developers to tailor the rendering process to their specific needs without having to rewrite the entire pipeline.
New Features Support: Being actively developed, URP supports the latest graphics features such as Shader Graph for creating shaders visually, and Light Layers for more sophisticated lighting setups.
Ease of Use: URP simplifies the setup process with preset renderer configurations and makes it easy to switch between quality settings for different platforms.
Forward Rendering: URP uses a forward rendering approach, which can be more efficient for many scenarios, especially those involving multiple lights on low-powered devices.
VR and AR Friendly: URP has optimizations for AR (Augmented Reality) and VR (Virtual Reality), making it a good choice for developers working on immersive experiences.
Lit Shader Model: URP comes with a powerful Lit Shader that works well for a wide range of materials and supports features such as metallic/smoothness workflows.
Here's an example of how you might set up a simple URP project programmatically:
Overall, URP provides a modern, efficient, and customizable rendering pipeline that caters to a wide variety of development needs, making it a popular choice for Unity developers looking to balance performance with high-quality visuals.