Unreal Engine is a powerful and versatile game engine developed by Epic Games. It's widely used for the development of video games, simulations, and visualizations across various platforms including consoles, mobile devices, VR, and AR.
The engine comes with an extensive set of features that allow developers to create high-quality interactive experiences. Key features include:
Here's a simple example of how you might move an actor in Unreal Engine using C++:
// ExampleActor.h #include "GameFramework/Actor.h" #include "ExampleActor.generated.h" UCLASS() class AExampleActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AExampleActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // Movement vector FVector MovementVector; };
// ExampleActor.cpp #include "ExampleActor.h" AExampleActor::AExampleActor() { // Set this actor to call Tick() every frame. PrimaryActorTick.bCanEverTick = true; // Initialize the movement vector MovementVector = FVector(100.0f, 0.0f, 0.0f); } void AExampleActor::BeginPlay() { Super::BeginPlay(); } void AExampleActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); // Move the actor by MovementVector every frame AddActorLocalOffset(MovementVector * DeltaTime); }
This example demonstrates the creation of a simple actor class that moves continuously along the X-axis. The PrimaryActorTick
enables the Tick
function, which updates every frame, allowing the actor to animate or change state over time.
Whether you're a seasoned professional or a newcomer to the field of game development, Unreal Engine provides the tools necessary to realize your creative visions and build compelling interactive experiences.
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.