No, Godot Engine does not inherently embed a watermark into games or projects created using its platform. As an open-source game engine, Godot is designed to allow developers full freedom over their creations, without imposing branding or watermarks of any kind.
However, if you wish to add a custom watermark to your project within Godot for branding or other purposes, you would have to manually create and implement it. Here's a simple example of how you might overlay a watermark on your game's UI:
TextureRect node to your scene where you want the watermark to appear.
TextureRect properties, load your watermark image as the texture.
expand property to
true and adjust the
rect_min_size to control the size of the watermark.
TextureRect as needed, typically in one of the corners of the screen.
modulate property's alpha value.
Here's a code snippet for creating a watermark programmatically:
This script creates a new
TextureRect, assigns a texture to it, sets it to expand, adjusts its minimum size, makes it semi-transparent, and finally adds it to the current node tree (assuming this script is attached to a node that is part of the tree). Adjust the
preload path to match where your watermark image is located within your project. Also, tailor the position, size, and transparency according to your needs.