Unreal Engine is well known for utilizing C++ as its primary programming language. Developers use C++ to script gameplay mechanics, create custom systems, and extend the functionality of the engine itself.
#include "GameFramework/Actor.h" #include "MyCustomActor.generated.h" UCLASS() class MYPROJECT_API AMyCustomActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMyCustomActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; }; #include "MyCustomActor.h" AMyCustomActor::AMyCustomActor() { // Set this actor to call Tick() every frame. PrimaryActorTick.bCanEverTick = true; } void AMyCustomActor::BeginPlay() { Super::BeginPlay(); // Actor initialization or logic to run at spawn. } void AMyCustomActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); // Actor frame update logic goes here. }
This example demonstrates a basic subclass of AActor
which includes some essential functions like BeginPlay()
and Tick()
.
In summary, C++ is the backbone of advanced development in Unreal Engine, offering power and flexibility for creating complex games and interactive experiences.
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement.