No, Godot does not use Python as its primary scripting language; instead, it uses a Python-like language called GDScript. GDScript is designed to integrate seamlessly with the Godot editor and is tailored specifically for the high-level node-based architecture of Godot.
Here's an example of how GDScript code looks:
This example shows a
_process function that moves a sprite based on user input. The syntax should be familiar if you are used to Python but GDScript is a separate language with its own quirks.
However, there is also an option to script in other languages through plugins or modules. For example, there is a plugin called "GodotPython" which enables scripting in Python. These are community-driven projects and are not officially maintained by the Godot Engine developers. Here is an example of how this might look if you were to write a script using the Python plugin:
Regardless, the official and most optimized way to script in Godot is by using GDScript.