To create a new object in GameMaker Studio, follow these steps:
Here's a simple example using GameMaker Language (GML), which is typically used when you want to create an object dynamically during gameplay:
In this code snippet,
instance_create_layer is a function that creates an instance of an object (
obj_Enemy) at the specified x (100) and y (200) coordinates within the "Instances" layer. You then have the option to set various properties on the newly created instance.
GameMaker Studio 2 uses layers for depth management, which is why
instance_create_layer is often used instead of the older
instance_create function from earlier versions of GameMaker.