In GameMaker, you can draw text on the screen using the
draw_text function. This function is typically used within the
draw event of an object. The syntax for
draw_text is as follows:
y are the coordinates for where you want the text to begin, and
string is the text that you want to draw. Here is a basic example:
Additionally, if you want to customize the appearance of your text, you can use functions like
draw_set_halign before calling
draw_text. For example:
Remember to reset any drawing settings such as color or alignment if they are no longer needed after drawing your text, to avoid affecting other parts of your game's graphics.
These are the basics for drawing text in GameMaker. You can further explore additional functions like
draw_text_ext for word wrapping,
draw_text_transformed for scaled or rotated text, and many more text-related drawing functions that GameMaker offers.