Question: How do you draw text in GameMaker?
Answer
In GameMaker, you can draw text on the screen using the draw_text
function. This function is typically used within the draw
event of an object. The syntax for draw_text
is as follows:
draw_text(x, y, string);
Where x
and y
are the coordinates for where you want the text to begin, and string
is the text that you want to draw. Here is a basic example:
// Draw the string "Hello, World!" at position (100, 50) draw_text(100, 50, "Hello, World!");
Additionally, if you want to customize the appearance of your text, you can use functions like draw_set_font
, draw_set_color
, and draw_set_halign
before calling draw_text
. For example:
// Set the font to my_custom_font draw_set_font(my_custom_font); // Set the text color to red draw_set_color(c_red); // Align the text to the center draw_set_halign(fa_center); // Now draw the text with the above settings draw_text(room_width / 2, room_height / 2, "Centered Red Text");
Remember to reset any drawing settings such as color or alignment if they are no longer needed after drawing your text, to avoid affecting other parts of your game's graphics.
// Reset color to white draw_set_color(c_white); // Reset horizontal alignment to left draw_set_halign(fa_left);
These are the basics for drawing text in GameMaker. You can further explore additional functions like draw_text_ext
for word wrapping, draw_text_transformed
for scaled or rotated text, and many more text-related drawing functions that GameMaker offers.
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Other Common Game Engines Questions (and Answers)
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- Is Unreal Engine Open Source?
- Can Unreal Engine make 2D games?
- Does Unreal Engine Use C++?
- Does Unreal Engine Use Python?
- What Language Does Unreal Engine Use?
- Does Unreal Engine Use JavaScript?
- Does Unreal Engine work on Linux?
- How Do I Uninstall Unreal Engine 5?
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- Is Unreal Engine Good for Beginners?
- Does Unreal Engine Work on Mac?
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