Question: How do you export a GameMaker project to HTML5?


GameMaker Studio 2 offers the capability to export games as HTML5 projects. Here's a comprehensive guide to exporting your GameMaker project to HTML5:

  1. Setup HTML5 Module: Before exporting, make sure you have the HTML5 module installed in GameMaker Studio 2. This might require an additional purchase if it was not included in your original GameMaker license.

  2. Configure Your Project: Go to the Game Options and select the Main tab under the HTML5 option. Here you will set various options such as game scaling, audio settings, and loader style.

  3. Optimize Your Game: Since HTML5 games run in browsers, performance can vary across different devices. Optimize your game by minimizing the use of large sprites, excessive particles, and complex shaders which can affect performance on weaker hardware.

  4. Testing: Use the built-in runner to test your game within GameMaker. This can help catch platform-specific issues before you do a full export.

  5. Exporting the Game:

    • Go to File > Export Project.
    • Choose HTML5 from the list of available platforms.
    • Select a location to save your project and configure any additional settings specific to your game.
  6. Post Export: Once exported, you'll have a folder with an index.html file and associated assets. You can host this on any web server. For testing, you can run a local server or use GameMaker's built-in server feature.

  7. Debugging: After hosting your game online, use browser tools for debugging. The developer tools in browsers like Chrome or Firefox are invaluable for diagnosing and fixing issues.

Here is an example of a simple GameMaker script that could be used when preparing to export your game, assuming you want to adjust a setting only for the HTML5 version:

if os_type == os_html5 { // Adjust HTML5 specific settings here display_set_gui_size(1024, 768); }

And here's how you could modify your game_end event specifically for HTML5 exports to ensure proper behavior:

if os_type == os_html5 { // Insert code to run when ending the game in HTML5 window.location.href = ""; }
  1. Hosting: After exporting, you'll need to host your game on a server that supports HTML5 content. Games often require a MIME type setup for .json and some servers require additional configuration for WebSockets, etc.

Remember to test your game thoroughly on different browsers and systems since HTML5 games can behave differently depending on the user's environment.

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