GameMaker Studio 2 offers the capability to export games as HTML5 projects. Here's a comprehensive guide to exporting your GameMaker project to HTML5:
Setup HTML5 Module: Before exporting, make sure you have the HTML5 module installed in GameMaker Studio 2. This might require an additional purchase if it was not included in your original GameMaker license.
Configure Your Project: Go to the
Game Options and select the
Main tab under the HTML5 option. Here you will set various options such as game scaling, audio settings, and loader style.
Optimize Your Game: Since HTML5 games run in browsers, performance can vary across different devices. Optimize your game by minimizing the use of large sprites, excessive particles, and complex shaders which can affect performance on weaker hardware.
Testing: Use the built-in runner to test your game within GameMaker. This can help catch platform-specific issues before you do a full export.
Exporting the Game:
HTML5 from the list of available platforms.
Once exported, you'll have a folder with an
index.html file and associated assets. You can host this on any web server. For testing, you can run a local server or use GameMaker's built-in server feature.
Debugging: After hosting your game online, use browser tools for debugging. The developer tools in browsers like Chrome or Firefox are invaluable for diagnosing and fixing issues.
Here is an example of a simple GameMaker script that could be used when preparing to export your game, assuming you want to adjust a setting only for the HTML5 version:
And here's how you could modify your
game_end event specifically for HTML5 exports to ensure proper behavior:
.json and some servers require additional configuration for WebSockets, etc.
Remember to test your game thoroughly on different browsers and systems since HTML5 games can behave differently depending on the user's environment.