In GameMaker, rotating an object involves changing its
image_angle property. This property sets the angle of the sprite associated with the instance of the object in degrees. Rotation is typically done within the Step event of the object or through a control object that manages other objects' properties, depending on your game's logic.
Here's how to rotate an object to follow the mouse position:
To continuously rotate an object at a steady rate, you would change its
image_angle relative to the current frame:
If the rotation needs to be time-based to ensure consistency across different frame rates, you could use the
delta_time variable to help with this:
Additionally, if you want to rotate an object towards a specific point or another object smoothly, you might incorporate lerp (linear interpolation) functions to gradually adjust the angle:
Make sure to replace
target_y with the actual coordinates you're intending to direct your object towards.
Remember to always tailor these snippets to fit the context of your game and the specific behaviors you want from your objects.