Local variables in GameMaker are variables that are only accessible within the script or event in which they are declared. They are created at the start of the event or script and destroyed at the end. To declare a local variable, you simply assign a value to a new variable name using the
Here is an example of how to use a local variable within a script:
And here is how you might use a local variable within an object's event (for example, in the Step event):
Using local variables is a good practice for keeping your code clean and avoiding conflicts with global variables or instance variables that may have the same name.