Question: What is the id in GameMaker?
Answer
In GameMaker, each instance of an object at runtime is given a unique identifier known as the id
. This id
is crucial for referencing and interacting with specific instances within your game's code.
Here is how you might use id
in GameMaker:
Checking an Instance's ID
Each instance has its own id
which can be referenced by using the id
keyword. For example:
if (instance.id == some_value) { // Perform actions on this specific instance }
Storing IDs for Later Use
You can store an instance's id
in a variable for future reference:
var player_instance_id; player_instance_id = obj_player.id;
Later, you can use instance_exists(id)
to check if the stored instance is still alive before performing actions:
if (instance_exists(player_instance_id)) { // The instance is still around, and we can do something with it. }
Using IDs with Data Structures
When you're dealing with lists, grids, or other data structures, you might store multiple IDs to manage several instances:
ds_list_add(instance_list, some_instance.id);
And when iterating over these structures, you can use the IDs to interact with the actual instances:
for (var i = 0; i < ds_list_size(instance_list); ++i) { var inst_id = ds_list_find_value(instance_list, i); if (instance_exists(inst_id)) { // Access the instance directly using the stored ID } }
Unique Identification
The primary purpose of id
is to have a way to uniquely identify instances even if they are of the same object type. No two instances will have the same id
value during a game's execution, which allows for very precise control.
It's worth noting that this id
attribute is automatically managed by GameMaker and should not be manually changed, as it is integral to how GameMaker identifies and operates on instances.
These examples show how you might utilize id
in various contexts, but the applications are numerous and varied depending on your game's specific needs and logic.
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