Godot Engine can export games to a wide array of platforms. Below is a list of these platforms along with brief instructions or notes where necessary:
For exporting to desktop platforms, you generally need to download the export templates from within Godot or directly from the Godot website.
Android: APK files can be generated after setting up the Android SDK and NDK paths in the editor settings. Additionally, you must create a
debug.keystore or use a release keystore for signing your app.
iOS: The export process generates an Xcode project that you can then deploy to an iOS device or submit to the App Store.
Exporting to consoles such as PlayStation, Xbox, and Nintendo Switch is possible but typically requires additional third-party exporters due to licensing restrictions and specialized development kits. Developers usually need to partner with console manufacturers and obtain licenses to develop and release games on these platforms.
Godot also supports exporting to various other platforms, depending on community contributions and third-party tools. This includes but isn't limited to:
Keep in mind that for any form of export, you may need to install specific export templates and meet additional requirements like SDKs or certifications depending on the platform.