Yes, Godot can make mobile games. Godot is a versatile game engine that supports the creation of games for multiple platforms, including iOS and Android, which are the major mobile operating systems.
To develop a mobile game in Godot, you'll need to follow these general steps:
Setting up your project: When creating a new project in Godot, it's crucial to configure it properly for mobile devices. This includes setting the correct dimensions and ensuring that your user interface scales correctly on different screen sizes using Godot's UI anchoring and scaling features.
Developing the game: You use the same process to create the game for mobile as you would for any other platform. Godot provides a comprehensive set of tools for developing 2D and 3D games, including advanced physics, animation, and scripting using GDScript, C#, or VisualScript.
Optimizing for mobile: Mobile devices have limited resources, so it's important to optimize your game accordingly. This can involve reducing the resolution of textures, simplifying models, and making sure that your game runs smoothly on lower-end devices.
Testing on devices: Regularly test your game on various devices throughout development to catch any performance issues or bugs that may not be evident in the Godot editor.
Exporting the game: Godot includes export templates for both iOS and Android. Before exporting, you must download and install these templates, then configure the export settings for each platform, which includes setting up icons, screen orientations, and package information.
For example, here's a basic code snippet showing how you might handle touch input in a mobile game in Godot:
In summary, with its support for mobile platforms, Godot is well-equipped for mobile game development, offering developers the tools needed to create, optimize, and deploy games for iOS and Android devices.