Question: How do you draw in Love2D?


In Love2D, drawing is done within the love.draw() callback function. Here is a basic example of how to draw shapes, text, and images:

function love.load() -- Load an image file into memory myImage ="path/to/image.png") -- Define a font and its size myFont ="path/to/font.ttf", 16) end function love.draw() -- Set the color for drawing (R, G, B, A), 1, 1, 1) -- White color -- Draw a rectangle: mode ("fill" or "line"), x position, y position, width, height"fill", 100, 100, 200, 150) -- Draw a circle: mode ("fill" or "line"), x center, y center, radius"fill", 300, 300, 40) -- Set the color to red, 0, 0, 1) -- Red color -- Set the current font -- Draw some text: string, x position, y position"Hello, Love2D!", 400, 200) -- Reset color to white before drawing the image, 1, 1, 1) -- White color -- Draw an image at the specified position, 500, 50) end

Each call to a drawing function should be made inside the love.draw() function or another drawing-related callback. When the window is created, Love2D will begin running in a loop where love.draw() is called every frame.

Love2D offers various other drawing functions and capabilities such as rotating, scaling, different blend modes, canvases for off-screen rendering, shaders, and more. These features allow for more advanced visual effects and control over the rendering process.

Remember to always check the Love2D documentation for the most up-to-date information on available drawing functions and parameters.

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