Question: How do you draw in Love2D?
Answer
In Love2D, drawing is done within the love.draw()
callback function. Here is a basic example of how to draw shapes, text, and images:
function love.load() -- Load an image file into memory myImage = love.graphics.newImage("path/to/image.png") -- Define a font and its size myFont = love.graphics.newFont("path/to/font.ttf", 16) end function love.draw() -- Set the color for drawing (R, G, B, A) love.graphics.setColor(1, 1, 1, 1) -- White color -- Draw a rectangle: mode ("fill" or "line"), x position, y position, width, height love.graphics.rectangle("fill", 100, 100, 200, 150) -- Draw a circle: mode ("fill" or "line"), x center, y center, radius love.graphics.circle("fill", 300, 300, 40) -- Set the color to red love.graphics.setColor(1, 0, 0, 1) -- Red color -- Set the current font love.graphics.setFont(myFont) -- Draw some text: string, x position, y position love.graphics.print("Hello, Love2D!", 400, 200) -- Reset color to white before drawing the image love.graphics.setColor(1, 1, 1, 1) -- White color -- Draw an image at the specified position love.graphics.draw(myImage, 500, 50) end
Each call to a drawing function should be made inside the love.draw()
function or another drawing-related callback. When the window is created, Love2D will begin running in a loop where love.draw()
is called every frame.
Love2D offers various other drawing functions and capabilities such as rotating, scaling, different blend modes, canvases for off-screen rendering, shaders, and more. These features allow for more advanced visual effects and control over the rendering process.
Remember to always check the Love2D documentation for the most up-to-date information on available drawing functions and parameters.
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