Question: How do I install URP in Unity?
Answer
Installing the Universal Render Pipeline (URP) in Unity is a straightforward process that enhances your project with optimized graphics for various platforms. Here's how to install and set up URP:
-
Open Your Project: Start by opening the Unity project you want to upgrade to URP.
-
Install URP via Package Manager:
- Go to
Window
>Package Manager
. - Select the
Unity Registry
from the Packages dropdown. - Find
Universal RP
in the package list. - Click the
Install
button.
- Go to
-
Create a URP Asset:
- In the Project window, right-click and select
Create
>Rendering
>Universal Render Pipeline
>Pipeline Asset (Forward Renderer)
. - This creates a Scriptable Render Pipeline (SRP) asset and a Renderer asset.
- In the Project window, right-click and select
-
Assign the URP Asset:
- Now, go to
Edit
>Project Settings
>Graphics
. - Drag the newly created URP asset to the
Scriptable Render Pipeline Settings
slot.
- Now, go to
-
Upgrade Project Materials to URP:
- After assigning the URP asset, a popup may appear suggesting to upgrade materials. If it does not, you can manually upgrade them.
- To manually upgrade, go to
Edit
>Render Pipeline
>Universal Render Pipeline
>Upgrade Project Materials to UniversalRP Materials
.
-
Review and Fix Any Issues:
- Some custom shaders might need to be updated to work with URP.
- Check lighting and other graphical settings as they may appear differently under URP.
Sample Code: Creating URP Asset via Script
If you are automating setup or tooling, you may want to create the URP asset via script. Here’s an example of how to do that:
using UnityEngine; using UnityEditor; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class CreateURPAsset { [MenuItem("Assets/Create/URP Asset")] static void CreateURPAssets() { // Create the Universal Render Pipeline asset var urpAsset = UniversalRenderPipelineAsset.Create(); // Optionally configure the asset settings here // Save the created asset to your Assets folder AssetDatabase.CreateAsset(urpAsset, "Assets/URPAsset.asset"); GraphicsSettings.renderPipelineAsset = urpAsset; GraphicsSettings.defaultRenderPipeline = urpAsset; } }
Remember to tweak your settings after installation to optimize for your project's needs and platform-specific requirements. The Universal Render Pipeline offers a balance between beautiful graphics and performance across a wide range of hardware.
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