Yes, Godot is an excellent engine for creating 2D games. It offers a dedicated 2D engine that doesn't force you to work in pseudo-3D space, providing a more straightforward and intuitive workflow for 2D developers. Here are some reasons why Godot stands out for 2D game development:
Godot has a user-friendly drag-and-drop interface and scene system, which makes organizing your project and assets easy. Scenes can be reused and instanced, making it simple to build complex structures from simple components.
GDScript is Godot's Python-like scripting language designed to make game logic programming more accessible. It is tightly integrated with the engine and allows rapid iteration and prototyping.
The engine provides robust support for pixel art graphics, with options like pixel snap and texture filtering modes that ensure your pixel art stays crisp and clear at any resolution.
Godot comes with a sophisticated animation system where you can animate not only sprites but also any property of any object. This includes easing functions and the ability to call methods directly from the timeline.
As an open-source engine, Godot has a large community contributing to its development, ensuring regular updates and improvements. Its MIT license allows for complete freedom in both personal and commercial projects.
Games made in Godot can be exported with relative ease to a variety of platforms including Windows, macOS, Linux, HTML5, Android, and iOS.
Here's an example of how you might create a simple 2D sprite in Godot:
In this small snippet, we extend the Sprite class to do whatever we want when the node is ready (after being added to the scene), like setting its position in this case.
Overall, Godot's combination of usability, flexibility, and cost-effectiveness (free to use) makes it a top choice among indie developers and hobbyists for creating 2D games.