Question: Is Godot Engine Open Source?
Answer
Yes, the Godot engine is open source. It's released under the MIT license, which means it's free to use for any purpose, including commercial projects.
Godot's source code can be accessed and modified by anyone who wishes to understand its underpinnings or contribute to its development. This openness encourages a collaborative community environment where developers can contribute bug fixes, enhancements, or new features.
The engine is primarily developed in C++, but it allows for the use of GDScript, Visual Scripting, C#, and C++ for creating gameplay and logic. Here's a very basic example of how a script might look in Godot, using GDScript:
extends Node # Member variables here, example: var a = 2 var s = "Hello" # Called when the node enters the scene tree for the first time. func _ready(): print(s) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): a += delta * 10
You can access the Godot source code from the GitHub repository at https://github.com/godotengine/godot
. Before contributing to the project, it would be advisable to read Godot's contribution guidelines, found in the same repository.
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Other Common Game Dev Questions (and Answers)
- Do Game Engines Cost Money?
- Can I Use an SQL Database for Game Development?
- How are databases used in game development?
- How do you save multiplayer game data, in a database or a file?
- How can you design an efficient database for a game?
- Should I Use Redis or MySQL for Game Development?
- What are the differences between using a database and JSON for games?
- Do Video Games Use Databases?
- Does game development require knowledge of mathematics?
- Should I Use a Game Engine or Not?
- Is a game engine considered a framework?
- Do you need a game engine to make a game?
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