Question: Does Love2D support multiple windows?


Love2D (also known as LÖVE) does not natively support the creation and management of multiple windows within a single instance of a game or application. The framework was designed to operate with a single window context.

Here's a basic outline of how you would typically set up a window in Love2D:

function love.load() -- Set the window title love.window.setTitle("My Single Window Game") -- Set the window mode love.window.setMode(800, 600, { fullscreen = false, resizable = true, vsync = true }) end function love.draw() -- Your drawing logic goes here end -- Rest of the game code...

If your application requires multiple windows, you would have to run separate instances of Love2D for each window you need. This is not ideal and can be quite limiting depending on what you're trying to achieve.

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