Question: How do you scale an object in Love2D?
Answer
In Love2D, scaling an object can be done using the love.graphics.scale
function or by adjusting the scale parameters in functions like love.graphics.draw
. Below is an example of how to scale an object in Love2D:
function love.load() -- Load an image image = love.graphics.newImage('path/to/image.png') end function love.draw() local scaleX, scaleY = 2, 2 -- Scale factors: 2x width, 2x height -- Scale the entire drawing environment love.graphics.push() -- Save the current transformation love.graphics.scale(scaleX, scaleY) -- Draw the image at (100, 100) after scaling -- It means the image will be drawn at (200, 200) with twice the original size love.graphics.draw(image, 100, 100) love.graphics.pop() -- Revert back to the original transformation end
In this code, we use love.graphics.push
and love.graphics.pop
to isolate the scaling transformation so that it only affects the specific draw call between them. This way, other elements drawn outside of the push
/pop
block are not scaled.
Alternatively, you can directly provide the scale factors to the love.graphics.draw
function without altering the entire drawing environment:
function love.draw() local x, y = 100, 100 local scaleX, scaleY = 2, 2 -- Scale factors: 2x width, 2x height -- Draw the image at (100, 100) with the specified scale love.graphics.draw(image, x, y, 0, scaleX, scaleY) end
In this second example, the draw
function takes additional arguments for rotation (set to 0 here) and scaling (scaleX, scaleY). The image is scaled during the draw call without affecting other graphics operations.
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