In Love2D, scaling an object can be done using the
love.graphics.scale function or by adjusting the scale parameters in functions like
love.graphics.draw. Below is an example of how to scale an object in Love2D:
In this code, we use
love.graphics.pop to isolate the scaling transformation so that it only affects the specific draw call between them. This way, other elements drawn outside of the
pop block are not scaled.
Alternatively, you can directly provide the scale factors to the
love.graphics.draw function without altering the entire drawing environment:
In this second example, the
draw function takes additional arguments for rotation (set to 0 here) and scaling (scaleX, scaleY). The image is scaled during the draw call without affecting other graphics operations.