In Love2D, the
require function is used to include and run Lua files as modules. This allows you to organize your code into different files, which can be very useful for keeping your codebase clean and manageable.
Here's how you would generally use the
player.lua might look something like this:
require a module, Lua executes the file and caches the result. If you
require the same file again, Lua won't run the file but instead returns the cached result. This means that each module is loaded only once, which is both efficient and prevents issues that could arise from loading and running a file multiple times.
It's important to note that when requiring files in Love2D, you should omit the
.lua extension from the filename, as shown in the example above.
require function follows the package path to find the Lua file. The default search path in Love2D includes the directory where the
main.lua file is located and its subdirectories. You can modify the search path by changing
package.path, but this is rarely necessary in Love2D development.