In Love2D, resizing the canvas refers to adjusting the size of a
Canvas object, which is essentially an off-screen render target that you can draw to. To do this, you simply create a new
Canvas with the desired dimensions. Here's how you can do it:
However, if you're looking to scale or resize the contents drawn on the screen (which should not be confused with the actual canvas object), you'd work with the drawing scale or transformation functions within Love2D. Here's an example using
love.graphics.scale() to respond to window resizing:
Make sure when you're working with graphics scaling to consider the aspect ratio to prevent distortion. Additionally, remember that these operations can affect performance, especially when scaling large canvases frequently.