Godot uses GDScript, a Python-like scripting language, for several reasons:
Ease of Use: Given its syntax is similar to Python, it's user-friendly, especially for beginners in programming or game development.
Performance: GDScript is integrated tightly with the engine which means it improves performance by reducing the 'glue' code that would otherwise be necessary when using other languages.
Optimized for Godot: GDScript is created specifically for the Godot engine, which means it has better compatibility and integration compared to other general-purpose languages.
Strong Typing: GDScript supports optional static typing, which can help catch errors early, improve performance, and make your code easier to understand.
Here's a simple example of how GDScript code might look:
In this example,
health is a variable representing a player's health. The
take_damage function reduces the player's health by a certain amount whenever it's called. If the health goes below or equals zero, it calls the
die function to print 'Game Over'.